Digital illustration series focusing on the human form using abstracted materials, lighting and composition to transform living bodies into plastic skinned sculptures. Incorporating lifelike features such as cloth simulations and hair effects brings the figures another step closer to appearing realistic whilst maintaining the desired unreal plastic sheen.
Also, butts.

Lots of butts.

Project Details

Started: 26 May 2017
Completed: 7 July 2017
Render hours: 120

  •        © Jacob Escott 2017